Getting ready for the Fest!
With just a few days left before the Annual “Last” Chicago CoCoFEST!, I had to get in gear. I had submitted a preview version of “Furious Felines” for the CoCo Coding Contest, but it was far from what I wanted the game to be.
First, I had to discard the idea of playing music while drawing the introduction screen. I had hoped to play a recognizable tune, playing one note after drawing each line in the cat’s graphics, but it slowed everything too much, and the music did not work fine.
The biggest change came when I decided that the game will allow you to, once you have finished all the levels, replay them, with a higher level of difficulty. To do that, I moved the levels data outside the program, to a data file. In this FELINES.LVL file I could store as many levels as I wanted, and could load and reload it as many times as I wanted. This worked out fine, and will allow me to create a level editor at some point.
Also, I added a random factor to the wind in each level, to give a better replayability (is that a word? Or what?), and a wind speed indicator at the top left of the screen.
With this changes, and 6 playable levels that could be replayed until the mouse escapes, version 1.0 of “Furious Felines was ready for the public unveiling.