RetroChallenge #3, part 2
While I was at work, I managed to find some time to go over the code of the first game in my list, titled “Aliens II”.
By looking at the game, I found a few things that seemed easy to improve/fix.
There is a lot of flickering, and using page flipping should fix that.
The maze is not well designed, with lots of dead ends that tend to block the alien’s movement, and can force you to take very long paths to get to a particular place.
The time available to complete each level is just not enough in most cases, and finally, the text messages is horribly placed on the screen.
In the code, I found that the DATA for the graphics is on top of the code, instead of in a routine at the end.
Then, I realized that implementing page flipping to minimize flicker is not going to be that easy.
The game keeps the maze in one of the pages, copies it to the second, and draws the “sprites” there. In the next cycle, instead of erasing the sprites, the clean background is copied again from one page to the other.
This means that, in order to use the page flipping technique to eliminate the flicker, I will have to add the commands to delete the sprites from the old positions. This will make the game slower…
Moving on, I found this:
910 IF PEEK(344)255 THEN IF X<31 THENIF PPOINT(X*8+10,Y*8+2)=5 THEN X=X+1:GOSUB 1040:
And the line 1040 is just….
OK, then, first task, speed up the game.
Rearrange the code to bring the main loop as close to the top as possible, declare all variables at the game start, giving priority to the most used ones, find some numbers that are used a lot and change them to variables.
Then, the game’s look.
I decided not to change the graphics. They are quite …. bad, let’s face it. But I guess is part of the game’s personality. The only real change will be to get rid of the white color and change it for green. Fits better with the game idea. And of course, the text must be aligned better, not just dropped anywhere in the screen!
And finally, game play.
The maze needs a redesign. Not a major one, but it should be easier to go from one place to the other, for both, the player and the aliens.
And like I said, the time available is not enough.
Here is a video of the original gameplay.
And the sound! What was I thinking? I believe that i just took a part of the music from some demos in the CoCo’s manual.
Should that stay or should that go?
Well, I guess we’ll see… tomorrow?